Comicpalooza 2017 Gaming


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SRM 05-01 Chasin' the Wind

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 49

RPG :: Shadowrun 5th Edition

Rated PG :: Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s ...view more

SRM 06-01 Ten Fifty-Seven

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 52

RPG :: Shadowrun 5th Edition

Rated PG :: Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and ...view more

SRM 05-02 Critic's Choice

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 50

RPG :: Shadowrun 5th Edition

Rated PG :: It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and ...view more

SRM 06-02 Amber Waves of Grain

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 48

RPG :: Shadowrun 5th Edition

Rated PG :: They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, ...view more

SRM 05-03 Gone Long Gone

8:00 pm to 12:00 am in Ballroom B (8'x5' lines) - Table 52

RPG :: Shadowrun 5th Edition

Rated PG :: The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you ...view more

SRM 06-03 Ancient Rumblings

8:00 pm to 12:00 am in Ballroom B (8'x5' lines) - Table 54

RPG :: Shadowrun 5th Edition

Rated PG :: Levels of Wrong For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults ...view more

SRM 05-04 Liberation

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 49

RPG :: Shadowrun 5th Edition

Rated PG :: NOTHING COMES EASY Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to ...view more

SRM 06-04 Tick Tock

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 50

RPG :: Shadowrun 5th Edition

Rated PG :: Let the Right Ones Out You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, ...view more

SRM 05-05 While the City Sleeps

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 48

RPG :: Shadowrun 5th Edition

Rated PG :: All the Rage One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for ...view more

SRM Firing Line: Lost Islands Found

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 52

RPG :: Shadowrun 5th Edition

Rated PG :: When news of ruins appearing on an island comes up several groups want to have exclusive rights. Now you need to remove some of the competition.

SRM 05-06 Take a Chance

8:00 pm to 12:00 am in Ballroom B (8'x5' lines) - Table 46

RPG :: Shadowrun 5th Edition

Rated PG :: No Job Is Easy No matter what Mr. Johnson says, shadowrunners are never hired to do anything easy. If the job were easy, Mr. Johnson would do it himself. Sharp shadowrunners ...view more

SRM 07-01 The Deck Job

8:00 pm to 12:00 am in Ballroom B (8'x5' lines) - Table 52

RPG :: Shadowrun 5th Edition

Rated PG :: What’s the Catch? The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, ...view more

SRM 07-02 Collective Action

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 46

RPG :: Shadowrun 5th Edition

Rated PG :: All Chicago The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If ...view more

SRM Firing Line: Deconstructing Patriots

10:00 am to 2:00 pm in Ballroom B (8'x5' lines) - Table 48

RPG :: Shadowrun 5th Edition

Rated PG :: The New Revolution came a hair’s breadth from success. In the fallout many of their supporters went to ground. It’s time to bring a few of them into the light.

SRM 07-03 Special Investigation Unit

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 47

RPG :: Shadowrun 5th Edition

Rated PG :: On the Case! Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers ...view more

SRM Firing Line: Congressional Conspiracies

3:00 pm to 7:00 pm in Ballroom B (8'x5' lines) - Table 49

RPG :: Shadowrun 5th Edition

Rated PG :: Unification. That one word could destroy the CAS or start another war. With conflicts simmering throughout the world, there can be a profit in war and even more profit in ...view more