RPG :: Pathfinder
Rated PG-13 :: Years of political maneuvering, espionage, smuggling and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remain are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives – some shared and some connected to deeper plots – and escape without the Society being any the wiser.
Game Experience Level
Intermediate
Game Society
Pathfinder Society
Game Master
Joe Gilbert
Friday June 17 10:00 am to 2:00 pm | Ballroom B (PFS) :: Table 28 |
This is an introduction to the Thedia campaign setting. The Thedia setting is in production for...
1 Session(s)
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that...
1 Session(s)
The Pathfinder Society has opened its gates to visitors from across the world in anticipation of...
1 Session(s)