RPG :: Shadowrun 5th Edition
Rated PG-13 :: It’s been nearly 20 years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it's suffered enough. The Governor of Illinois has initiated an ambitious plan called Project: Takeback to reclaim the feral urban jungle. What's more, he's put money into the effort, and that's the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They'll be butting up against the dangers of the Containment Zone and each other, so they're going to need all sorts of deniable assets. The shadows of Chicago are coming back to life. In Chasin' the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there's more than what might pay waiting for them at the end. There's pizza – Chicago-style.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Shawn McDermott
Sunday June 19 10:00 am to 2:00 pm | Ballroom B (rounds) :: Table 3 |
A recent assault on the Pathfinder Society has renewed hostilities with the Aspis Consortium,...
1 Session(s)
Core Campaign table.
Several years ago, rebellion in the seaside town of Pezzack resulted in...
1 Session(s)
What should have been a quiet trip up into the mountains has turned out to be anything...
1 Session(s)