RPG :: Pathfinder
Rated PG-13 :: Years of political maneuvering, espionage, smuggling and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remain are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives – some shared and some connected to deeper plots – and escape without the Society being any the wiser.
Game Experience Level
Intermediate
Game Society
Pathfinder Society
Game Master
Robert Love
| Friday June 17 3:00 pm to 7:00 pm | Ballroom B (PFS) :: Table 28 |
What should have been a quiet trip up into the mountains has turned out to be anything...
1 Session(s)
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a...
1 Session(s)
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents...
1 Session(s)