RPG :: Pathfinder
Rated PG-13 :: Years of political maneuvering, espionage, smuggling and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remain are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives – some shared and some connected to deeper plots – and escape without the Society being any the wiser.
Game Experience Level
Intermediate
Game Society
Pathfinder Society
Game Master
Robert Love
| Friday June 17 3:00 pm to 7:00 pm | Ballroom B (PFS) :: Table 28 |
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve...
1 Session(s)
In the secret upper levels of the Pathfinder Society’s headquarters, you must survive the deadly...
1 Session(s)
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of...
1 Session(s)