RPG :: Pathfinder
Rated PG-13 :: Years of political maneuvering, espionage, smuggling and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remain are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives – some shared and some connected to deeper plots – and escape without the Society being any the wiser.
Game Experience Level
Intermediate
Game Society
Pathfinder Society
Game Master
Adam Dane
Saturday June 18 10:00 am to 2:00 pm | Ballroom B (PFS) :: Table 28 |
The Pathfinder Society has opened its gates to visitors from across the world in anticipation of...
1 Session(s)
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The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of...
1 Session(s)