RPG :: Pathfinder
Rated PG-13 :: Years of political maneuvering, espionage, smuggling and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remain are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives – some shared and some connected to deeper plots – and escape without the Society being any the wiser.
Game Experience Level
Intermediate
Game Society
Pathfinder Society
Game Master
Lindsey Long
Saturday June 18 3:00 pm to 7:00 pm | Ballroom B (PFS) :: Table 28 |
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city...
1 Session(s)
Designed for 4 to 8 Level 10 Characters. Since before the kingdoms of man began to flourish in...
1 Session(s)
The region of Hillsfar has reinstated an old law that demotes those who are not human to the...
1 Session(s)