RPGs :: D20 (Pathfinder)
Rated G :: Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents". This scenario is only available to be run by a 4 or 5 star GM
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
PFS Staff
Saturday July 9 7:00 pm to 11:00 pm | Mage Room (Marriott Ballroom A-E) :: Pathfinder Society Table (1) |
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