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10–16 What the Helms Hide

RPG :: Pathfinder

Rated PG :: "A series of four quests designed for levels 1-5. Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. With a unique window into the past, it falls to the PCs to identify these original leaders and the secrets they buried before donning the helms—in the process helping to unveil a hidden threat to the Society. What the Helms Hide includes four 1-hour adventures that send the PCs across the Inner Sea region to uncover the secretive Decemvirate's past. The series includes a finale adventure, but players can experience the other parts in any order. Written by Calder CaDavid, Lysle Kapp, Kendra Leigh Speedling, and Nate Wright."

Game Experience Level
A series of four quests designed for levels 1-5. Character sheets are not provided. Prior RPG experience is recommended.

Game Society

Game Master
Jeff Tieg

Locations and Times

Friday July 12 9:00 am to 1:00 pm Capital Room 1 :: Table 2

Registration Information

No Registration Required (walk up)
Sign-up sheets will be available at the Gaming Info Desk located in the Marriott upstairs ballroom lobby one hour prior to game start. Games will be first come first serve. A waitlist will be available for each game. Spots will be forfeit at the start of game if you are not present, and other players are on the waitlist.

Available Registration Slots: 7

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