RPG :: Shadowrun 5th Edition
Rated PG :: Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life. In Chasin’ the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style. Chasin’ the Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.
Game Experience Level
Beginner
Game Society
Other Game Society: Shadowrun Missions
Game Master
Charles Bailey
Friday May 12 10:00 am to 2:00 pm | Ballroom B (8'x5' lines) :: Table 49 |
When news of ruins appearing on an island comes up several groups want to have exclusive rights....
1 Session(s)
Let the Right Ones Out
You build walls for two reasons: to keep things out, and to keep things...
1 Session(s)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of...
1 Session(s)