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Pathfinder Module: We Be Goblins!

Role-Playing Game (RPG) :: Pathfinder RPG

Rated G :: The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. Written by Richard Pett.

Game Experience Level
Beginner
1st level Pregenerated Characters

Game Society
Pathfinder Society

Game Master
Joseph Gilbert


Locations and Times

Saturday July 17 12:00 pm to 2:00 pm 2nd Floor - McKINNEY BALCONY :: Table 17

Registration Information

No Registration Required (walk up)
Free Pre-Registration
This is part of a special Goblin Event which starts at 12 pm, this session is 12 pm - 2 pm, it is recommended that you register for ALL 4 sessions to get all of the stories. The remaining sessions are at 2 pm, 6 pm, and 8 pm. There will be a 2-hour break between 4 pm and 6 pm to go to other events of the convention and if a session ends early, you can go to the convention during that time.

Available Registration Slots: 4

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