RPG :: Pathfinder
Rated G :: Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes. Written by Jerall Toi
Game Experience Level
Beginner
Level 7-11
Game Society
Other Game Society: Pathfinder Society
Game Master
Genesis Miles-Hickman
Friday May 12 10:00 am to 2:00 pm | Ballroom B (PFS) :: Table 31 |
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society...
1 Session(s)
The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries,...
1 Session(s)
When the flames of revolution swept through Galt, the Society lost much of what it held there:...
1 Session(s)