RPG :: Pathfinder
Rated G :: Six years ago, the Pathfinder Society narrowly avoided disaster at an archeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has lain buried outside Bloodcove for millennia. Written by Ron Lundeen
Game Experience Level
Intermediate
Level 3-7
Game Society
Other Game Society: Pathfinder Society
Game Master
Sasha Klebnikov
Saturday May 13 10:00 am to 2:00 pm | Ballroom B (PFS) :: Table 30 |
Unification. That one word could destroy the CAS or start another war. With conflicts simmering...
1 Session(s)
All the Rage
One of the things the Sixth World excels at is inventing millions of ways to piss...
1 Session(s)
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once...
1 Session(s)