RPG :: Pathfinder
Rated G :: The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia? Written by Ron Lundeen
Game Experience Level
Beginner
Level 3-7
Game Society
Pathfinder Society
Game Master
Tim Raygor
Friday May 12 10:00 am to 2:00 pm | Ballroom B (PFS) :: Table 23 |
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of...
1 Session(s)
Let the Right Ones Out
You build walls for two reasons: to keep things out, and to keep things...
1 Session(s)
For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao...
1 Session(s)