Roleplaying Game :: D20 (D&D 5E)
Rated G :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Other Game Society: Adventurers League
|Friday July 7 2:00 pm to 4:00 pm||Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5|
A lone star detective hires a team of runners to investigate a murder. This is not the most...
The Evans Corporation has been on the leading fronts of scientific research across the...
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no...