Roleplaying Game :: D20 (D&D 5E)
Rated G :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Beginner
Game Society
Other Game Society: Adventurers League
Game Master
Eric Boaen
Matthew Talley
Friday July 7 2:00 pm to 4:00 pm | Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5 |
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the...
1 Session(s)
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received...
2 Session(s)
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received...
2 Session(s)