Roleplaying Game :: D20 (D&D 5E)
Rated G :: Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Other Game Society: Adventurers League
|Friday July 7 4:00 pm to 6:00 pm||Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5|
The Pirates are back and the stakes are even higher.
Our third and final installment finds...
The boarders at Ma Shank's Boarding House are concerned about the disappearance of their fellow...
A group of adventurers are gathered to explore some nearby ruins.