Roleplaying Game :: D20 (D&D 5E)
Rated G :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Adventure for levels 1-4. Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Other Game Society: Adventurers League
|Saturday July 8 2:00 pm to 4:00 pm||Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5|
Paid $5 a night for a three-night dream study, you are under the care of a university hospital....
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad...
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with...