Roleplaying Game :: D20 (D&D 5E)
Rated G :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Adventure for levels 1-4. Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Beginner
Game Society
Other Game Society: Adventurers League
Game Master
Eric Boaen
Matthew Talley
Saturday July 8 2:00 pm to 4:00 pm | Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5 |
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no...
1 Session(s)
Beginner's introduction to Call of Cthulhu.
Its the 1920s and your old old friend Mr Nott, ...
1 Session(s)
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape...
1 Session(s)