Roleplaying Game :: D20 (D&D 5E)
Rated G :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Adventure for levels 1-4. Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.
Game Experience Level
Beginner
Game Society
Other Game Society: Adventurers League
Game Master
Eric Boaen
Matthew Talley
| Saturday July 8 2:00 pm to 4:00 pm | Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 4, D&D Table 5 |
Heroes of a post apocolyptic world must search out an ancient city. Battle robots , mutants and...
1 Session(s)
Guest of Honor - Play with Bruce Nesmith!
Ravenloft is a campaign setting for the Dungeons &...
1 Session(s)
A Pathfinder Society Scenario designed for levels 5-9.
When an impossibly vile fiend proves...
1 Session(s)