Browse all Games ConnectiCon XV Gaming


D&D CCC-BMG-06 CORE 2-3 Edicts of Neutrality

Roleplaying Game :: D20 (D&D 5E)

Rated G :: With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters Characters should be created by Adventurers League rules, available here: http://dndadventurersleague.org/. Pregenerated characters will be available.

Game Experience Level
Beginner

Game Society
Other Game Society: Adventurers League

Game Master
Michael Shea


Locations and Times

Saturday July 8 8:00 pm to 12:00 am Hydra Room RPGs (Marriott Ballroom A-E) :: D&D Table 3

Registration Information

No Registration Required (walk up)
Free Pre-Registration

Available Registration Slots: 5

Registration for this game is not active.

Current Registrations

  • MrDoubleU
  • Matthew.Dabrowski

Similar Games

The Shiny Black Box Blues

Roleplaying Game :: D20 (D&D 5E)

The Troubleshooters can regale in their good fortune, for friend Computer has specifically...
1 Session(s)

View Game

D&D DDEX1-5 The Courting of Fire

Roleplaying Game :: D20 (D&D 5E)

An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the...
1 Session(s)

View Game

Shadowrun: Do No Harm

Roleplaying Game :: D20 (D&D 5E)

With a few restrictions, your team is hired to ruin a man's life. Part of the Shadowrun 5th...
1 Session(s)

View Game