Mike Sill

Mike Sill is an Engine Lead for Halon Entertainment. With 11 years of experience using Unreal Engine, and a background in Game Art & 3d modeling, Mike has worked in practically every art department role from 3d Hard Surface and Lighting Artist to World Builder. His current role lands him in the sweet spot of Previs and Postvis Engine Production and R&D. Mike's notable works include: Mass Effect: New Earth, Logan, Pacific Rim: Uprising, Paladins Champions of The Realm Trailer, XCOM 2: War of The Chosen, The Division: Survival E3 Trailer, The MEG, The Orville, and other various games and experiences for Epic Games, Barbie, Disney, Fox Innovation Lab, Industrial Light & Magic, and SeaWorld. A native of Rocky River, OH, Mike is also the author of the video series Unreal Engine 4.x Projects. He likes to spend his days as a pinball-karaoke-fencing master wizard. Buy him a drink, and he'll tell you about that time he butt-dialed Adam Boyes.


3:00 pm

Halon Entertainment and The Importance of Previz In Games and Film. :: C150
Mike Sill
Saturday September 29, 2018 :: 3:00 pm to 3:45 pm
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