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GDEX 2019 Schedule :: Mike Sill




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Mike Sill

Mike Sill is a Supervisor and Lead Engine Artist for Halon Entertainment out of Santa Monica, CA. With 12 years of experience using Unreal Engine, and a background in Game Art & 3d modeling, Mike has worked in practically every art department role from 3d Generalist and Lighting to World Builder. His current role lands him in the sweet spot of Previsualization and Finals Production for Hollywood Films, TV, and AA~AAA Games Cinematics & Cut-scenes. Starting out at Schell Games as an Intern Tech Artist in 2010, Mike has since gone to work on: 6 films, 3 TV and web series, 6 game properties, 3 theme-park rides and attractions, and 1 Disney Hotel. You can find his latest work in Ad Astra, Borderlands 3, Disintegration, and The Mandalorian. A native of Rocky River, OH, Mike is also the author of the video series Unreal Engine 4.x Projects. His 3 keys to industry success are Pinball, Karaoke, and Google Search.

4:00 pm

Fundamentals and Practices of Texture Manipulation In UE4 with Halon Entertainment :: C-150
Mike Sill
Friday October 11, 2019 :: 4:00 pm to 5:45 pm
Details

5:00 pm

The Importance of Previsualization in Games & Film :: C-150
Mike Sill
Saturday October 12, 2019 :: 5:00 pm to 5:45 pm
Details

NOTE: Scheduled times may change, please check back often to ensure that you are updated on any time and room changes. GDEX may cancel or move sessions as needed at any time.