Questions We Hope You Don't Ask: How To Vet A Publisher :: Room 203Thursday October 11, 2018 :: 10:10 am to 11:00 am |
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The Neuroscience of Games: One Weird Truth About Learning Styles That Will Change Everything You Know About Play :: Room 204Thursday October 11, 2018 :: 10:10 am to 11:00 am |
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Business Formation IP and Contracts :: Room 203Thursday October 11, 2018 :: 11:00 am to 11:50 am |
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Everyone Has a Podcast: Five Things To Do When Launching a Transmedia IP :: Room 204Thursday October 11, 2018 :: 11:00 am to 11:30 am |
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Explicit Power Dynamics - BDSM in games :: Room 203Thursday October 11, 2018 :: 12:00 pm to 12:25 pm |
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Indie Game Development Made Easy Using Houdini :: Room 204Thursday October 11, 2018 :: 12:00 pm to 12:50 pm |
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The Game: The Game (A Pick-up Artist Dating Simulator) :: Room 203Thursday October 11, 2018 :: 12:30 pm to 12:55 pm |
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AAA is for Activism :: Room 203Thursday October 11, 2018 :: 1:00 pm to 1:25 pm |
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Chasing Butterflies :: Room 204Thursday October 11, 2018 :: 1:00 pm to 1:20 pm |
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Game-making for kids with kids :: Room 204Thursday October 11, 2018 :: 1:30 pm to 1:55 pm |
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Game-Theater: Put Your Body Where Your Mouth Is :: Room 203Thursday October 11, 2018 :: 1:30 pm to 1:55 pm |
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The Age of Play, or Why I Spent 8 Years on 1 Thing :: Room 204Thursday October 11, 2018 :: 2:00 pm to 2:50 pm |
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Videogames Are Not Games--And Why That Matters :: Room 203Thursday October 11, 2018 :: 2:00 pm to 2:25 pm |
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Riffs on Roguelikes: Fourteen Years of 7DRLs :: Room 203Thursday October 11, 2018 :: 2:30 pm to 2:55 pm |
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Control Your Space: Creating a Unique Presence at Public Venues :: Room 204Thursday October 11, 2018 :: 3:00 pm to 3:25 pm |
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Explosions are cool, but... :: Room 203Thursday October 11, 2018 :: 3:00 pm to 3:50 pm |
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Personally Professional :: Room 204Thursday October 11, 2018 :: 3:30 pm to 3:55 pm |
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Mystifying narrative branches and character interactions [[PANEL]] :: Room 204Thursday October 11, 2018 :: 4:00 pm to 4:50 pm |
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Thinking Outside the Bootcamp :: Room 203Thursday October 11, 2018 :: 4:00 pm to 4:25 pm |
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The Making of Shadow Brawlers, and Inca Games' Fight to Foster the Spanish LatAm Games Industry :: Room 203Thursday October 11, 2018 :: 4:30 pm to 4:55 pm |
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Actors and Indie Games, a Union Contract Made
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Teambuilding Workshop with Upright Citizens Brigade :: Room 204Thursday October 11, 2018 :: 5:00 pm to 5:50 pm |
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Keynote: (The) Play's the Thing: Games Meet Theatre [[Panel]] :: Room 180Thursday October 11, 2018 :: 6:30 pm to 8:00 pm |
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How To Teach Your Board Game :: Room 204Friday October 12, 2018 :: 10:10 am to 11:00 am |
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Marketing & Community-Building Bootcamp :: Room 203Friday October 12, 2018 :: 10:10 am to 12:00 pm |
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Data Is your most powerful weapon: how a moddable hacking game can be a tool for digital activism :: Room 204Friday October 12, 2018 :: 11:00 am to 11:25 am |
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Think:Indie Forum One ::Friday October 12, 2018 :: 11:00 am to 11:50 am |
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Gamifying Twitter for Political Dissent :: Room 204Friday October 12, 2018 :: 11:30 am to 11:55 am |
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Game Show (Colleges, Clubs, Universities) :: Room 204Friday October 12, 2018 :: 12:00 pm to 12:50 pm |
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Can I Kick It?: Personal Development Through Solo Projects :: Room 203Friday October 12, 2018 :: 12:25 pm to 12:55 pm |
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Don't Forget the Business and Marketing Components of Your Game :: Room 203Friday October 12, 2018 :: 1:00 pm to 1:25 pm |
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Games and Interpersonal Trust :: Room 204Friday October 12, 2018 :: 1:00 pm to 1:15 pm |
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Creating A Game Without Borders :: Room 204Friday October 12, 2018 :: 1:20 pm to 1:35 pm |
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No Dead Ends: Open Stories, Closed Systems, and the Development of real choice in Nocked! True Tales of Robin Hood :: Room 204Friday October 12, 2018 :: 1:40 pm to 1:55 pm |
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Audio Adventures :: Room 204Friday October 12, 2018 :: 2:00 pm to 2:50 pm |
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Think:Indie - Activism and Games :: Room 216Friday October 12, 2018 :: 2:00 pm to 2:50 pm |
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Indies at the Core of a Thriving Video Game Ecosystem :: Room 204Friday October 12, 2018 :: 3:00 pm to 3:50 pm |
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VR Time Travel [[Panel]] :: Room 204Friday October 12, 2018 :: 4:00 pm to 4:50 pm |
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UCB Masterclass :: Room 204Friday October 12, 2018 :: 5:00 pm to 5:50 pm |
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Escape the Theme Park [[Panel]] :: Room 204Friday October 12, 2018 :: 6:00 pm to 6:50 pm |
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For SCIENCE! - Game Design as a Science :: Room 204Saturday October 13, 2018 :: 10:10 am to 11:00 am |
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Puzzles in Unexpected Spaces :: Room 203Saturday October 13, 2018 :: 10:10 am to 11:00 am |
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Controlling Your Controllers--Alternative Controllers 101 :: Room 204Saturday October 13, 2018 :: 11:00 am to 11:50 am |
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Keeping the Band Together :: Room 203Saturday October 13, 2018 :: 11:00 am to 11:25 am |
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Think:Indie Forum Two ::Saturday October 13, 2018 :: 11:00 am to 11:50 am |
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Making a Meal with Bites You Can Chew: Your Capabilities and Game Development :: Room 203Saturday October 13, 2018 :: 11:30 am to 11:55 am |
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Flipping the Bird!: How we Learned to Stop Worrying and Love the E-scooter (and Other Disruptive Transit) :: Room 216Saturday October 13, 2018 :: 12:00 pm to 1:50 pm |
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Scaling Your Indie Studio: Lessons Learned :: Room 204Saturday October 13, 2018 :: 12:00 pm to 12:50 pm |
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Think:Indie Forum Three ::Saturday October 13, 2018 :: 12:00 pm to 12:50 pm |
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An epic journey from paper to cardboard :: Room 204Saturday October 13, 2018 :: 1:00 pm to 1:30 pm |
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Think:Indie Forum Four ::Saturday October 13, 2018 :: 1:00 pm to 12:50 pm |
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Making History: Practical Tips for Researching and Designing Historical Games [[Panel]] :: Room 204Saturday October 13, 2018 :: 2:00 pm to 2:50 pm |
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ThinkIndie: Indies of Color :: Room 203Saturday October 13, 2018 :: 2:00 pm to 2:50 pm |
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Composing for Existing Blockbuster Franchises: The Music Of Star Wars Battlefront I and II :: Room 204Saturday October 13, 2018 :: 3:00 pm to 3:50 pm |
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Think:Indie - Games and Labor :: Room 216Saturday October 13, 2018 :: 3:00 pm to 3:50 pm |
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Make It Personal: Are We Designing Empathetic Games? [[Panel]] :: Room 204Saturday October 13, 2018 :: 4:00 pm to 4:50 pm |
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