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GDEX 2018 Schedule :: Mike Geig




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Mike Geig

Mike Geig is a Technical Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Rumor has it he also wrote a book called “Unity Game Development in 24 Hours”. Mike was once set on fire and has over a million “likes” on Facebook.

10:00 am

Creative Prototyping with Unity :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 10:00 am to 11:00 am
Details

11:00 am

The New Addressable Asset System for Speed and Performance :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 11:00 am to 12:00 pm
Details

12:00 pm

Introduction to Unity’s Entity Component System :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 12:00 pm to 1:00 pm
Details

2:00 pm

Shadergraph: Building Custom Shaders :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 2:00 pm to 3:00 pm
Details

3:00 pm

Machine Learning Agents Explained :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 3:00 pm to 4:00 pm
Details

4:00 pm

What’s New with Unity / Open Format Q&A :: GDEX Main Theater (C160)
Mike Geig
Friday September 28, 2018 :: 4:00 pm to 5:00 pm
Details