Roll for Initiative: Role-Playing Games In Library and School Programs

Friday June 15, 2018 4:00 pm to 4:50 pm

How do you make math more fun? Add dragons! With a focus on programming for elementary to high school age, we'll discuss gamification theory in application to STE(A)M based programs for librarians and educators. Role-playing games provide an excellent way for kids to build social skills, improve critical thinking, and express themselves creatively.


Room 302 - Education



Guests

Paul Baxter
Alyson Durham
Emily McCabe
Cody Wiggins Post
Krysta Wiggins Post

Schedule Tags

Education
Gaming
STEM
Critical Thinking
Role Playing Games (RPG)
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