If you want to spend your time designing games and not worrying about international freight logistics, you need to be pitching your game to publishers! But how do you get your game signed? We'll cover how to get in touch with publishers in the first place, how to prepare, how to show the game, and how to move forward in the contract process. We'll also talk about the role of agents along with how to choose which publisher to work with. Make games, not shipping spreadsheets!
Goliath, despite its name is one of our smaller panel rooms, many of our fan-run panels are held here.