This talk would cover one of the biggest issues in virtual reality, locomotion. In this case locomotion is essentially how one moves about the game or experience. There have been tons of different “solutions” such as omni-directional treadmills, gadgets like the 3D rudder, and even building the entire game around avoiding this issue. This talk will go over all these different options and the pros/cons of each one. I believe there is some solution that we have yet to discover that will become the universal method for VR locomotion and in turn, make VR much more household consumer friendly. I think VR has the potential to become as common place as most gaming consoles once we can create a universal method of transportation that doesn’t break immersion, need a ton of space, or will allow for all sorts of movement.