[Speaker: Maria Ferreri] How people play a game is just as important as what they’re playing. Jumping by pressing a button versus jumping by jumping on a pressure plate convey two completely different experiences. And, if you’re creating any non-traditional game experience, chances are that you’re not going to be able to rely on the traditional methods of input anyway. So what’s out there? And exactly how hard is it to make this stuff work? Join me for a brief dive into the wonderful world of alternative controllers and what you can do with them. We’ll learn about microcontrollers—such as the Arduino—and how they’re the building blocks for most DIY controllers. Then, we’ll explore how to actually get these microcontrollers to talk to Unity. Finally, the fun part—we’ll take a look at all the silly sensors you can hook up to use as input. I may or may not encourage people to try their hand at game engine-less microcontroller fun, too. Some sample code and interactive examples will be brought in and shown by me so folks can get a better idea of what all those words I’m spouting equate to. Maybe we can have some Mario Party-esque minigame fun as well? It’s going to be a good time.