You've entered the lair of the evil Red Dragon. You have journeyed across the breadth of the land, defeat minions untold, collected mighty weapons and artifacts for this very battle. You and your companions bravely step forward to defeat this menace. Courage runs through your veins like molten lava and the Dungeon Master asks for your roll and you roll a one! What can you do? Runaway in shame never to return to the playing table again? Or you can join the panelists as they delve into how you as the Dungeon Master can engage with the player to come up with an appropriate catastrophe, but still, make it fun.