This in-depth developer talk will take the audience through the technology and design principles used to port the indie hit "rogue-lite" Rogue Legacy to iOS. If you're considering bringing your own game to iOS, or if you're curious how I managed to port a XNA-based indie game to iOS (while sharing 99% of the codebase with the original game!), or if you're just a fan of the game looking for a behind-the-scenes scoop, this is the talk for you! Topics will include... * The intricacies of the game's widely-praised touch controls. (Or, "more than you ever wanted to know about virtual analog sticks.") * A deep dive into the entirely open-source tech stack that made the port possible. * Performance pitfalls and iOS-specific "gotchas" we encountered (and overcame!) * The surprising story of how the port came to be in the first place.