Learn about the differences between "world-building", "backstory", and "narrative", and how all these jumbled terms practically work together to create what is collectively called "story". Analyze the differences between these things- what they're good at, and what they're not. Attendees will leave having gone through the process of structuring the outline of a game story from the bottom up. They can come fresh or with an idea they're working on, and they will leave with practical solutions for why their game's story isn't coming across to players, or why they keep getting stuck with too much exposition! Ideal for game designers and writers.