Do you have a plot but no world to put it in? Do you feel guilty borrowing everything from published source material? Join us to learn the basics of building a world from the ground up. Culture, landscape, religion, and architecture all play a huge role in immersing players in an environment they're expected to interact with. From the Western Wilds to the Holy City, we will walk you through how to make a land that will guide your players along their quest.
Classroom-style panel room with tables and chairs for workshops, how-to's, and even handheld gaming tournaments - any panels that might benefit from having the classroom set-up.