The animation pipeline for dummies

Friday October 1, 2021 12:00 pm to 12:45 pm


Learn the fundamentals of the animation pipeline. We will discuss tips, tricks, and general workflow application for aspiring game animators. We will go over how to develop you own animation style guide (and stick to it). Break down how to get the most movements possible using a combinations of simple rigs and blend shapes. Use maya to create a work flow that allows for multiple artists to bring a character to life via rigging, modeling, and animating. Your animations, rigs and meshes will go through multiple iterations before they're shipped so utilizing helpful plug ins and maya's reference editor is key. Lastly, exporting your creation and implementing it in unreal


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Kyle Yonut Moderator

NOTE: Scheduled times may change, please check back often to ensure that you are updated on any time and room changes. GDEX may cancel or move sessions as needed at any time.
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