Finding The Perfect Audio For Your Game

Saturday October 2, 2021 2:00 pm to 2:45 pm


Veteran games composer Adam Fligsten will discuss various pitfalls that games often make when planning out the audio approach for your games. He will explain how to map out a clear direction for the audio in your games from the beginning stages, to more complete stages. Adam Fligsten has worked on AAA games as a composer as well as indie, mobile and every type of game in between. In 2021, he founded Silen Audio, a full service game audio house, located in Los Angeles. (www.silen.audio) (I would be open to being on a panel, also other days than the Saturday that I put down)


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Adam Fligsten Moderator

NOTE: Scheduled times may change, please check back often to ensure that you are updated on any time and room changes. GDEX may cancel or move sessions as needed at any time.
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