A discussion of the ways in which games, both video and tabletop, interact with and portray race and colonialism. A handful of linked examples are drawn from The Elder Scrolls series, the Fallout series, Dungeons & Dragons, the Pathfinder campaign setting, Pokémon Legends: Arceus, Catan, and The Legend of Zelda: Breath of the Wild. Why interpretations may vary between individuals is also highlighted in brief.