There are times when RPG players go through an entire adventure, reach the ending, assess the risks vs rewards... and abandon their quest. Hours of preparation and gaming leading up to a grand final confrontation that just never happens. Why does this happen? What can we do to stop it? Should we do anything? While this can happen in any sort of Role Playing Game it occurs rather often in investigative horror games like Call of Cthulhu. So much in fact that we here at Golden Goblin Press (makers of Cosmic Horror Fiction and supplements for the 7th Edition Call of Cthulhu RPG) have a name for it. We call it The Cartmen Solution, after the South Park Character's famous catch phases "Screw you guys, I'm going home." We'll discuss the pro's and con's of this unusual sort of ending, ways to stop it from happening, why you might not want to, and repercussions your players may suffer for their actions (or rather inaction).
Panel Room- Approx Capacity 124