A competitive event focused on providing a sparring context for using Japanese battojutsu (sword drawing) techniques. Participants will face off in a close quarters neutral position. Once signaled they will draw their swords as quickly as possible and attempt to score a touch on their opponent while avoiding being touched in return. The event will run competitors through a round robin of matches. Matches are made up of three passes. In each pass competitors will be able to earn points for a clean (unanswered) touch. Competitors stand in range and at the ready. Once signaled they will only be allowed to score in a first intention strike or counterstrike. If no touch is made in the first moment, competitors will not continue to fence and will be reset for the next pass. Each pass will result in a 0, 1, or 3 point award yielding a maximum potential match score of 9 points. Once all pool matches are completed, the top four point-scorers will be seeded into a semi-final match. Semi-final and final matches will be first to three points.
Multi-Use Space