(GT12) Productive at 18 with Video Game Development - Warren Tech

Friday June 30, 2017 5:30 pm to 6:20 pm

The entertainment industry today is flooded with new technology that can be used in an educational environ-ment. From the newest versions of virtual reality, to the proprietary technologies that aren’t even on the market yet, we as students have had a unique opportunity to utilize some of the most groundbreaking equipment the industry has to offer.This panel will share our perspective and discuss our experiences of working with top of the line equipment and software to make incredible games and works of art. We will show how, through self discipline and a little bit of luck, those who want to develop games could have the opportunity to do so. We will cover topics from developing nearly for free with applications like Swift and Unreal Engine, all the way up to developing for items like the HTC Vive and Microsoft Hololens. By the end of the panel, we hope that the audience will have a solid understanding of how they, too, could become game developers, and have as much of a passion for development as we do.


Room 607 - Sci-Fi / Fantasy



Guests

Rebecca Albert
Julian de la Rosa
Kevin Fitzjerrell
Davey Haywood
Addison Thomas

Schedule Tags

Technology
Critical Thinking
Game Development
Video Gaming
Gaming
pop culture
Kids
Teens
Students
Career opportunities
Concept designer
Computer Graphics Technologies
Concept
creator-owned
More Information