If you know what FASERIP means, you probably already know how revolutionary and exciting TSR's Marvel Superhero RPG was to a generation of comic book and gaming fans. If you don't, our panel will thrill you with the tales of mystery and suspense associated with writing, producing and maintaining the TSR game, and the multiple iterations of the game that followed, including the award winning, but now license-less game by Margaret Weiss. Our panel will discuss the challenges of running superhero games, the growing interest in revisiting out of print games, and the attraction to the superhero game genre.