Making History: Practical Tips for Researching and Designing Historical Games [[Panel]]

Room 204

Saturday October 13, 2018 - 2:00 pm to 2:50 pm


[Panelists: Dr. James Coltrain, Tracy Fullerton] From the pixelated wagon trains of ""Oregon Trail"" to the bustling cityscapes of ""Assassin’s Creed"", historical settings have long been popular in video games. But many developers may be intimidated by the challenge of developing historical games that are simultaneously respectful, accurate, and fun. In this session, panelists will give attendees practical instructions on how to find and interpret historical sources to enrich and illuminate game concepts.