No Dead Ends: Open Stories, Closed Systems, and the Development of real choice in Nocked! True Tales of Robin Hood

Room 204

Friday October 12, 2018 - 1:40 pm to 1:55 pm


[Speaker: Andrew G. Schneider] Author and game designer Andrew G. Schneider discusses the tensions between story arcs and game structures in IF, using his game, Nocked! True Tales of Robin Hood as a case study. He looks at the problems of telegraphing risk, building character investiture, and keeping it all from collapsing under its own weight while holding to one simple precept: never say no.