You brought your game to GDEX to get some exposure. Why not use your time here to collect valuable information from the people who try your game? Try out some tricks and tools that you can use while at GDEX. Collect valuable information about potential problems in game play. Do people remember the rules? Do the mechanics make sense? Can people be successful enough early in the game to want to continue playing? Can people see and notice critical elements on the screen? Learn what people like best about your game so you know what to emphasize in your marketing. Is it the graphics? Or the game play? Why do people choose games like yours? Go home with some great information that can help you make your game the best! CONTENT The difference between a Demo and a Game Test Basic Observation How to learn if people: notice remember have trouble with motor skills like your game Testing heuristic handout Game satisfaction tool