Designing Narrative Choice in Games

C150

Friday September 28, 2018 - 2:00 pm to 2:45 pm


Game stories have a superpower – they let players decide how the story turns out. But how do we ensure that player choices really matter… without breaking the budget? I’ll lay out a couple strategies that have worked at companies like Obsidian and InXile. Then I’ll give you some useful tips to keep in mind when designing choices of your own.


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