VR Development Quick Start - Unity

Main Theater (C-160)

Friday October 11, 2019 - 4:00 pm to 5:45 pm


Does VR development seem intimidating to you? Let us remove some of the mystery, as we introduce you to existing tools you can use that support all major headsets. We’ll cover the basics, and touch on some advanced topics, without things getting messy Basics: Vive Input Utility (abstraction framework that supports all major headsets) Object interactions Teleport World space UI Interaction 3d drag and drop LWRP / Universal Shader migration overview Advanced: Photon Networking Multiplayer object smoothing with photon


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