Finding The Perfect Audio For Your Game


Saturday October 2, 2021 - 2:00 pm to 2:45 pm

Veteran games composer Adam Fligsten will discuss various pitfalls that games often make when planning out the audio approach for your games. He will explain how to map out a clear direction for the audio in your games from the beginning stages, to more complete stages. Adam Fligsten has worked on AAA games as a composer as well as indie, mobile and every type of game in between. In 2021, he founded Silen Audio, a full service game audio house, located in Los Angeles. ( (I would be open to being on a panel, also other days than the Saturday that I put down)