Self-starting as a 3D graphics programmer

Small Classroom (B233)

Thursday June 22, 2023 - 11:00 am to 11:45 am


This talk will introduce novice programmers, who have yet to write any 3D graphics code, to the core ideas and tools that they will need to begin writing renderers of their own. Topics covered will be the modern 3D graphics pipeline, GPU APIs such as OpenGL and Vulkan, GPU debugging tools such as RenderDoc, and the myriad resources, both formal and informal, that can help bridge the gap between nascent curiosity and confident self-education.


Guests