RPG :: PFS
Rated G :: Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has turned to a different tool: misinformation. Both fugitives rely on intelligence provided by Grandmaster Torch, and Society operatives recently intercepted Torch's latest team of agents. Now it's up to the PCs to pose as the Grandmaster's employees, rendezvous with the fugitives' agent in Druma, and pass off forged documents that will spook the criminals into abandoning their sanctum. It should be easy, but what Druma lacks in marauding monsters, it more than makes up in deadly debts, old promises, and powerful kalistocrats.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Mercedes Belanger
| Friday July 13 12:30 pm to 4:30 pm | Wraith (Marriott Capital Ballroom 2) :: Table 3 |
Returning to the scene of the Bloody Sunday massacre in Dublin, the investigators soon discover...
1 Session(s)
Sometimes it takes a great fall to learn where you really stand, at least that's true for the...
1 Session(s)
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a...
1 Session(s)