RPG - Role Playing Games :: Dungeons & Dragons 5e
Rated PG :: The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters
Game Experience Level
Intermediate
A Tier 2 Adventure.
Game Society
D&D Adventurer's League
Game Master
Spencer Lane
Thursday August 30 7:00 pm to 11:00 pm | Triangle Foyer (Tables (16-24) :: Table 20 |
Set in the Prehistoric world of Sonnegard. This is a world of powerful city states of humans and...
1 Session(s)
When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters...
1 Session(s)
Seer has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad...
1 Session(s)