RPG - Role Playing Games :: Dungeons & Dragons 5e
Rated PG :: The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters
Game Experience Level
Intermediate
A Tier 2 Adventure.
Game Society
D&D Adventurer's League
Game Master
Spencer Lane
Thursday August 30 7:00 pm to 11:00 pm | Triangle Foyer (Tables (16-24) :: Table 20 |
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time,...
1 Session(s)
Part of a new adventure series for the D&D Adventurer's League
1 Session(s)
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag's Tower Has...
1 Session(s)