Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: Runes, sky, and viscera have revealed their secrets: all signs and portents indicate a time of madness, death, and despair. The Councils Black, Gray, and White are in agreement: the festering weed of Murkillor’s evil must be ripped out by the root. Wardens and Warded are dispatched to Murkillor’s lair to deal with the Wraithking or die trying. Rules taught as we play, all materials including pregenerated characters provided.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Joseph Wolf
Friday August 30 3:00 pm to 6:00 pm | Stairs Foyer (Tables 1-4) :: Table 1 |
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one...
1 Session(s)
The town of Parnast finds itself beset by the legions of Bad Fruul! Come to its defense in this...
3 Session(s)
Levels 1-4 using Pathfinder Society 2nd edition rules. The round will also have an extra hour...
1 Session(s)