Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: Runes, sky, and viscera have revealed their secrets: all signs and portents indicate a time of madness, death, and despair. The Councils Black, Gray, and White are in agreement: the festering weed of Murkillor’s evil must be ripped out by the root. Wardens and Warded are dispatched to Murkillor’s lair to deal with the Wraithking or die trying. Rules taught as we play, all materials including pregenerated characters provided.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Joseph Wolf
| Friday August 30 3:00 pm to 6:00 pm | Stairs Foyer (Tables 1-4) :: Table 1 |
Welcome to Waterdeep, City of Splendors! You're summoned by Volothamp Geddarm, famous explorer...
1 Session(s)
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite...
1 Session(s)
The Wraith King is restless and his minions are on the move, the Warlord will suffer no...
1 Session(s)