Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: Runes, sky, and viscera have revealed their secrets: all signs and portents indicate a time of madness, death, and despair. The Councils Black, Gray, and White are in agreement: the festering weed of Murkillor’s evil must be ripped out by the root. Wardens and Warded are dispatched to Murkillor’s lair to deal with the Wraithking or die trying. Rules taught as we play, all materials including pregenerated characters provided.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Joseph Wolf
Friday August 30 3:00 pm to 6:00 pm | Stairs Foyer (Tables 1-4) :: Table 1 |
Our heroes find themselves hurtling through time, battling trolls, vampires, and more at key...
1 Session(s)
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received...
1 Session(s)
Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not...
1 Session(s)