Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
Game Experience Level
Beginner
Tier 1
Game Society
D&D Adventurers League
Game Master
Sloan Segura
Thursday August 29 5:00 pm to 7:00 pm | Universities Grand Foyer (Tables 5-12) :: Table 8 |
Levels 1-4 using Pathfinder Society 2nd edition rules.
1 Session(s)
Level 5-9 using Pathfinder Society 1st edition rules.
1 Session(s)
An army musters in the Dragonspines. Spears have been sharpened. Fires have been stoked. But...
1 Session(s)