Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
Game Experience Level
Beginner
Tier 1
Game Society
D&D Adventurers League
Game Master
Sloan Segura
| Thursday August 29 5:00 pm to 7:00 pm | Universities Grand Foyer (Tables 5-12) :: Table 8 |
Built upon massive ancient cypress trees, the tiny town of Raven's Stand is nestled deep in the...
1 Session(s)
When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are...
1 Session(s)
Are there actually vampires in Undermountain? The Baron of Blood demands that you find out!
1 Session(s)