Roleplaying :: Dungeons & Dragons (5e)
Rated PG :: Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!
Game Experience Level
Beginner
Tier 1
Game Society
D&D Adventurers League
Game Master
Sloan Segura
Thursday August 29 7:00 pm to 9:00 pm | Universities Grand Foyer (Tables 5-12) :: Table 8 |
This slot will be used to make a table for players that missed an earlier round. We will be...
1 Session(s)
When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are...
1 Session(s)
Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater...
1 Session(s)