Introduction to Rendering Pipelines for Games

Friday October 1, 2021 11:00 am to 11:45 am


Starting with an overview of how 3D/2D assets are rendered into final pixels, various aspects of rendering for games will be covered. An introduction of shader graphs will be given and as well as demonstrations in Unreal, Unity, and Blender.


B235



Guest

George Landon Moderator

NOTE: Scheduled times may change, please check back often to ensure that you are updated on any time and room changes. GDEX may cancel or move sessions as needed at any time.
More Information