Roleplaying :: Dungeons & Dragons (5e)
Rated PG-13 :: Whispers are carried on the midnight winds, an ancient power awakens and extending it’s shadowy coils across the land, engulfing all in its reech. Murkillor calls for the Time of Death and the Peace of the Grave. The Knights have heard the summons and strike out for the Wraithking’s ruined sanctuary but to what end? Rules taught as we play, all materials including pregenerated characters provided.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Joseph Wolf
| Sunday September 1 10:00 am to 1:00 pm | Stairs Foyer (Tables 1-4) :: Table 1 |
Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget...
1 Session(s)
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the...
1 Session(s)
The Wraith King is restless and his minions are on the move, the Warlord will suffer no...
1 Session(s)