Roleplaying :: Dungeons & Dragons (5e)
Rated PG-13 :: Whispers are carried on the midnight winds, an ancient power awakens and extending it’s shadowy coils across the land, engulfing all in its reech. Murkillor calls for the Time of Death and the Peace of the Grave. The Knights have heard the summons and strike out for the Wraithking’s ruined sanctuary but to what end? Rules taught as we play, all materials including pregenerated characters provided.
Game Experience Level
Beginner
Game Society
Not part of a gaming society
Game Master
Joseph Wolf
Sunday September 1 10:00 am to 1:00 pm | Stairs Foyer (Tables 1-4) :: Table 1 |
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of...
1 Session(s)
The Wraith King is restless and his minions are on the move, the Warlord will suffer no...
1 Session(s)
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized...
1 Session(s)